Unless you are looking directly at the edges of the clouds, you can safely leave this off and notice no difference. Making sure these settings are maxed out (especially power management) will go a long way in making sure one's GPU is running RDR2 as well as possible. This will affect how detailed textures will appear when shown at an angle to the camera. It is best to simply leave it off entirely. Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. Use High Quality to get something similar to what is seen on Xbox One X or Ultra to make the shadows even sharper. We recommend using Medium for the best compromise of speed and image quality. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. TAA and FXAA will cause the game to look blurry, but MSAA will eat it entirely. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. Water Physics will drown your framerate at the highest settings. We recommend sticking with Ultra as there is no performance to be gained from going lower. That being said I'm really looking forward to jumping in again once I get my hands on an RTX 3080 to switch to 4K with my LG C9 and crank up the graphics further, it's vastly improved on PC.if you bought new hardware that didn't exist at the time it came out. When on the lowest setting, this slider removes many objects from distant view altogether. Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. This determines the resolution of shadows being cast near the player. Using the High settings offers the best image quality, but the Medium setting often looks just as good and will help you gain a 2-3% performance boost. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. We want to create an inspiring environment for our members and have defined a set of guidelines. The Xbox One X uses the equivalent of the High setting and we recommend using that setting. To access, simply right-click on the desktop and select the control panel from the list of options. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. No problems there. Resolution Scale: use this to either downscale or upscale your internal resolution. All systems vary and the game may perform better or worse depending on your exact hardware configuration. I love first person modes with lots of animations and movements. Although there are some reports of less stuttering with it set to true when using Vulkan, there's probably a good reason it's a hidden setting and disabled by default. Look man listen here. Keep an eye out for our review of Red Dead Redemption 2 for PC in the coming days, as we get more hands on time with the port, and see how Rockstar stabilizes the ship. The scaling works both ways. High is fine here. You will see the fps difference. Graphics settings are saved in a file called system.xml, located within%UserProfile%\Documents\Rockstar Games\Red Dead Redemption 2\Settings. Quality Preset Level This slider offers a way to set image quality without fussing over each. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. Be nice with each other, you little rascals. DLSS is NVIDIA's Deep Learning Super Sampling technology. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ As with other forms of tessellation, TT simply gives tree models more detail the closer the player is to them. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. Red Dead Redemption 2 OPTIMIZATION, Testing all Settings, FPS - YouTube Red Dead Redemption 2 does not appear to use any full-screen motion blur, so we recommend keeping this setting on to get the benefits of the object-based blur. Red Dead Redemption 2 PC graphics settings guide | Shacknews SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. Greatly affecting the quality of tracks in the snow or mud, Tessellation Quality can have a large impact on visual quality. This setting determines how far away the game engine will display trees at full quality as well as the quality of shading performed on said trees. Even though it released as a console exclusive in 2018, not only was it the best looking game on any platform at the time, it remains so following its release on PC in 2019. RDR2 - DLSS vs TAA vs MSAA | Perfomance And Graphics Comparison Benchmark Lab 19.7K subscribers Join Subscribe 712 Share Save 54K views 1 year ago Red Dead Online Blood Money Update - DLSS. Going down can free up frames, and going up will consume them: this bar is only in fractions and not whole percentages (though, it will show the percentage in decimals). First a little history of me and RDR2. This setting applies Multisample Anti-Aliasing to items rendered in reflections. rdr2 tree tessellation on vs off - si2021.gtlanding.com It is most noticeable on dirt roads and other surfaces not covered in vegetation. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. None have worked for me. RTX 3090, Ryzen 5800X, 32GB RAM, 2TB SSD, proper airflow and all, Odyssey G7 1440p monitor. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. You are using an out of date browser. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage This setting dictates the quality of all textures in the game. If you're in search of the best-looking graphics with minimal FPS loss, this might help. rdr2 tree tessellation on vs off - idearly.net All rights reserved. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! rdr2 tree tessellation on vs off - mmfencinginc.com Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . Try and keep this no lower than Medium, but High should be fine. Setting this to High looks no different to Ultra, and saves four to five frames. The Medium matches the Xbox One X and offers a good compromise between performance and image quality. DLSS is effectively a different form of anti-aliasing that uses machine learning to upscale game scenes. It is best to use this slider first before changing individual settings. RDR2: Every Pistol & Revolver, Ranked Worst To Best - ScreenRant Then make shadow quality high. I have it turned off on mine as a guide I followed said it was pointless, how often do you stand right next to a tree Yeah, I seem to get the same performance hit whether I'm right next to a tree or back off a bit from them. As a story focused gamer I absolutely loved the first game and loved the second game even more. I've been keeping track of each RDR2 & Nvidia update since release, and although they're receiving mixed reports, performance has remained the same on my PC. I picked up RDR2 at launch on my Xbox One X. Before diving headfirst into the ocean of graphics settings, check the official system requirements for the game to see how your PC stacks up. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. Decal Quality: bullet holes and such another setting that has minimal impact to performance. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. We recommend always using the native resolution of your device for the best image quality. This setting determines the number of particle effects and quality. Higher levels increase the complexity and shading of distant geometry. MSAA also has a huge impact, but you probably should be using TAA/FXAA instead. Soft Shadows: this affects how sharp or faded shadows are as they cascade away from their object of origin. Grass Level of Detail: far more intense than Geometry, with more pips in the scale to select, this setting can murder frames at higher positions (especially with the grass shadows you get at 75% and higher). It is most visible in places like the in-game shops, where leaving the setting off makes the shelves look like they came from a last-gen game. Red Dead Redemption 2: Ways to Improve Performance on PC It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. Ultra and High have no massive visual difference, and Medium shadows are not shabby. The "grass level of detail" setting controls how far away the grass is rendered from the player. Changing this option requires the game to be restarted. Also, remember DX12 does not officially support fullscreen, so while you can set it to such, expect crashes. Managed to have a really enjoyable experience. It's obvious that an already-great looking game would look fantastic on this setup, but I'm not going to bore you with screenshots showing that - I'll get right to posting a list of settings that's only useful to the other 16 people.". They are, however, oceans apart in some cases concerning performance. The Schofield is the most well-balanced sidearm and the best revolver in RDR2. Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. Makes me kinda sad to see these posts; I bought the game, played it for about 2-3 hours, returned to it after an update had been pushed by Rockstar and the game just flat-out refused to launch on my pc. This setting controls the application of object-based motion blur. Hopefully, it won't be held back too much by my limping i7-5930K (which I'm going to replace in a month with a 5800X). In the "manage 3D settings section," there are a few important settings to take into account: Low latency, power management, and threaded optimization. it's a nice feature for screenshots but the performance impact is way to huge for daily use. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. This dictates the accuracy of water surface reflections. All trademarks are property of their respective owners in the US and other countries. Double Buffering eliminates the delay but will drop the frame rate to half each time it falls below the refresh rate. Press question mark to learn the rest of the keyboard shortcuts. Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). Turning the grass detail down to three is the sweet spot for looks and performance. Recommended settings at:1080p:8:00 "Performance" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 "Quality" ( Good for 980t. On Ultra, the light simulation is even more accurate and the light emitted from lanterns will flicker and move like their real-life counterparts. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. DLSS works best when paired with the highest-possible output resolution, so expect better results when using a 4K display as opposed to a 1080p display. We recommend putting this option on Ultra as it greatly affects image quality with a negligible performance cost. rdr2 tree tessellation on vs off Yeah I was surprised at how much better it runs now. The games vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. There is quite a lot of grass in RDR2. Graphics API: Vulkan or DirectX 12 will require a reset (and it WILL set your screen to windowless for DX12, so if you go back to Vulcan you will need to manually set it back to fullscreen). However, it feels kind of goofy seeing these PS1/PS2 level textures pop up every now and then, so I'm interested in solving the issue if possible. I never drop . Particle Quality: minimal impact here; High and Ultra look near identical in motion. If you change any of the volumetric options in the Advanced Settings, this toggle will display Custom. That question was answered on November 5, 2019, when the game launched on PC, bringing along many graphical improvements. wanted to make this as a guide but I've no idea how to put an image for a guide so I'll just put it here as a post that will collect dust in depths of forum. scholarships for students with learning disabilities 2021 This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. By . My new 3090 should come today, and RDR2 is the first game I'm going to try after I put it inside the case. Try and keep this no lower than Medium, but High should be fine. Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. Chris Jarrard posted a new article, Red Dead Redemption 2 PC graphics settings guide, Unfinished Business Exotic quest - Destiny 2, How to get Polymorphic Shellcodes - Destiny 2, Lightfall Triumphs for Virtual Fighter Title - Destiny 2, Red Dead Redemption 2 PC graphics settings guide. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. - Turning TAA / MSAA / FXAA on/off/something in between. RELATED: Red Dead Redemption 2 - What Is Lumbago? Some of the available graphics options will require that the game be restarted to take effect. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Anisotropic Filtering - 16X Lighting Quality - Ultra Global Illumination Quality - Ultra Far Shadow Quality - Ultra Screen Space Ambient Occlusion - Ultra Mirror Quality - Ultra He understands that breakfast food is the only true food. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. Reflection quality High and Mirror quality low. Using High or Ultra looks amazing at high resolutions, but the performance hit is brutal. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. FPS drops? :: Red Dead Redemption 2 General Discussions - Steam Community June 30, 2022 . tivo stream 4k vs firestick 4k; ba flights from gatwick today; saved by the bell actor dies in car crash; loco south boston $1 oysters; rdr2 tree tessellation on vs off. If the grass draw distance is above 75% this setting will go into effect, and the higher the shadows the heavier the punch.