In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! After all those words about the leviathan changes, this is a breath of fresh air. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. 173.9M . He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! Corbax isnt bad, but hes not exciting, either. All of these units follow the standard rules for their factions. The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! Thats especially true because. Credit: Jack Hunter. No longer will you have to flick back and forth to the very back to find your factions points! The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. These datasheets include. We are using cookies to give you the best experience on our website. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. That probably still isnt pushing them to the top tables. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. Imperial Fists converted Carab Culln Leviathan Dreadnought. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Last for this section, theTaunar almost certainly works out as a loser. https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! Credit: Jack Hunter. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. STAREVER Company Profile | ROUBAIX, HAUTS DE FRANCE, France It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Acastus Knights! Sicaran Omega. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. The Dreadnoughts really eat shit here. Pure upside is the best kind of upside. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. First up is the Martial Legacy special rule. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. 9th Edition Imperial Armour Compendium: The Goonhammer Review Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. In addition to being recommendations and not rules, theyre just kinda boring. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. The big fliers all get slammed to BS4+ without much changes in their prices, and thats a pretty bad look for them. Thanks, guys. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Wait, WHAT!?! Unless youre set on bringing fancy weapon options, stick with the codex version. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. of Forge World units that, at the time of printing, are supported. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Change), You are commenting using your Twitter account. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! (LogOut/ A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. BIG bonus. Effectively this is the second movement nerf of the Cerastus variant (because reasons). Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Credit: Jack Hunter. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Also RIP Samus, who has been consigned to the Legendary dustbin of history. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. All of them got boosts and points drops. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! (LogOut/ 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. Ill have to use my converted tech priest as a Warpsmith I guess. TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Hellforged Leviathan Dreadnought. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. are! The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. These certainly exist, and you can use them. The good news is, it gained 4 wounds. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! With a big laser: cooler. Imperial Fists Astraeus Super-heavy Tank. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). They also, while alive, provide a 5+ invulnerable save. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. 47.8M . Nice that it is cheaper, but otherwise /shrug. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! Leviathan Dreadnought. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. imperial armour compendium 9th edition pdf trove - PAPADO - Warhammer 40K BOOKS COLLECTION - Internet Archive Cerastus Knight-Castigator. This means that every time you visit this website you will need to enable or disable cookies again. Inside Imperial Armour Compendium - Warhammer Community They killed my DKOK, thanks a lot after buying a Gorgon. The Kharybdis Assault Clawmight be for you. RIP. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. Someone out there was listening, because this was always the fix it needed. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. Grab a brew and paint/chat with us! Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. Credit: Jack Hunter. All The New Imperial Armor Compendium 40k Rules - Spikey Bits Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. You can find out more about which cookies we are using or switch them off in settings. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. 44.3M . imperial armour compendium 9th edition pdf trove. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition!